package com.Ian.homework;

import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;

public class Pooker {
    public static void main(String[] args) {
        HashMap<Integer,String> poker = new HashMap<>();
//创建一个List集合,存储牌的索引
        ArrayList pokerIndex = new ArrayList<>();
//定义两个集合,存储花色和牌的序号
        String[] Colors = {"♠","♥","♣","♦"};
        String[] Numbers = {"2","A","K","Q","J","10","9","8","7","6","5","4","3"};
//把大王和小王存储到集合中
//定义一个牌的索引
        int index = 0;
        poker.put(index,"大王");
        pokerIndex.add(index);
        index++;
        poker.put(index,"小王");
        pokerIndex.add(index);
        index++;
//循环嵌套遍历两个集合,组装52张牌,存储到集合中
        for (String number : Numbers) {
            for (String color : Colors) {
                poker.put(index,color+number);
                pokerIndex.add(index);
                index++;
            }
        }

       //洗牌
        Collections.shuffle(pokerIndex);
        //发牌
        //定义4个集合,存储玩家牌的索引,和底牌的索引
        ArrayList<Integer> player01 = new ArrayList<>();
        ArrayList<Integer> player02 = new ArrayList<>();
        ArrayList<Integer> player03 = new ArrayList<>();
        ArrayList<Integer> diPai = new ArrayList<>();
        //遍历存储牌索引的List集合,获取每一个牌的索引
        for (int i = 0; i <pokerIndex.size() ; i++) {
            Integer in = (Integer) pokerIndex.get(i);
            //先判断底牌
            if(i>=51){
                //给底牌发牌
                diPai.add(in);
            }else if(i%3==0){
                //给玩家1发牌
                player01.add(in);
            }else if(i%3==1){
                //给玩家2发牌
                player02.add(in);
            }else if(i%3==2){
                //给玩家3发牌
                player03.add(in);
            }
        }
/*
        4.排序
        使用Collections中的方法sort(List)
        默认是升序排序
     */
        Collections.sort(player01);
        Collections.sort(player02);
        Collections.sort(player03);
        Collections.sort(diPai);

    /*
        5.看牌
        调用看牌的方法
     */
        lookPoker("players1",poker,player01);
        lookPoker("players2",poker,player02);
        lookPoker("players3",poker,player03);
        lookPoker("底牌",poker,diPai);
    }

    /*
        定义一个看牌的方法,提高代码的复用性
        参数:
            String name:玩家名称
            HashMap<Integer,String> poker:存储牌的poker集合
            ArrayList<Integer> list:存储玩家和底牌的List集合
        查表法:
             遍历玩家或者底牌集合,获取牌的索引
             使用牌的索引,去Map集合中,找到对应的牌
     */
    public static void lookPoker(String name,HashMap<Integer,String> poker,ArrayList<Integer> list){
        //输出玩家名称,不换行
        System.out.print(name+":");
        //遍历玩家或者底牌集合,获取牌的索引
        for (Integer key : list) {
            //使用牌的索引,去Map集合中,找到对应的牌
            String value = poker.get(key);
            System.out.print(value+" ");
        }
        System.out.println();//打印完每一个玩家的牌,换行
    }
}
